Just a multiplayer shooter is not enough now to attract attention. Be sure to need a fisse! Fishechka Histera -changing right during the match of the map, because of which you can start a fight in science fiction, and finish-in the primitive era.
The era is melt due to glue-this is the name of the local unpredictable spatio-temporal anomaly. In an instant, players can run through the ancient jungle, then get into the Second World War, and then be in the middle of futuristic skyscrapers.
Each era has its own types of weapons with unique strong and weak sides. The key to victory is to understand the nuances of eras and make good equipment combinations. The authors promise that over time they will add more types of locations.
Gameplay Histera – Fixed first -person shooter with modes such as classical battle to death or command capture of points. The distribution system is conditionally paid, but without systems that give game advantages for money. Developers – Stickylock Games, So far not had remarkable projects behind the shoulders.
Histera starts in early access mode in 2024 on PC, PlayStation 5 and Xbox Series. trial version Histera will appear as part of Steam Next Fest from 9th to 16 October. Demo players will be given a special skin in the full version of the game.
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Histera
The best comments
Most likely the era will change for all players, so there will be no copies against the guns
Well, Evoki with sticks and stones somehow could defeat the attack aircraft.
It seems to me that this means that in general, the weapons themselves will be unique like a ladder but for a long time reloading as part of the past but onions are a local machine, which is fast for a relay, and sling, unlike an ax in a mezazoya, requires stones to look for stones. And in the future, the machine is better than PP, but Shotgan is better closer. That is, not that an ax is better than BFG according to the idea of the developers of the MB, but that in the framework of the era, certain weapons are different before each other and there will be diversity
This can be approximately threw this: a vanshoting spear, a silent bow, a quick shortswound with high damage, some steel shield that can be blocked by bullets, but only from the ancient and weapons of the present.
In the future, the weapon will have overheating and the low speed of the bullet’s flight, but the higher damage, and in the present problem there will be a search for ammunition, noise and damage, but it will be compensated by the rate of fire and convenience in circulation-something like this, it is not necessarily in the balance sheet
Screenshots look better than a trailer. And also in the trailer is a very teddy run.
There may be a strong dependence on body kit and cartridges, of which they are in abundance only in the sai-fi era, and the latter are still burning for a sweet soul, and bows and spears are more universal and self-sufficient.
Well, it’s like an option.
I am somehow greatly disturbed by the quality of optimization of the change of scenery of the card on the go in the multiplayer game. Even in games with destruction and left -handed, they do not create such distinctive sets of asses as under another era.
This is true, the trailer is some kind of super slurred. Even strange
Most reminded of Opensors Lyra Demo for UE5
What it inspired: if only who was the time commando made a new and sensible
Lord this visual style
Someone decided to dig a corpse of Daikatana and reanimating to turn it into a multiplayer post -shooter? And Romero is in the know?